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The Art of Point Scratching

A guide to maximizing your army. Except for maybe Necron players, Horde leveling guide can go ahead and ignore this.

First of all, "What is point scratching?" you ask.

It's whittling down the points in your army so you can maximize what you can fit in the army. Many instances of this dilemma occur in the beginnings of various armies. Someone pours all the upgrades they can on their squad leaders, puts all the biomorphs on those Genestealers, or even make their vehicles seemingly unstoppable.

Should I ever NOT point scratch?

I Alliance leveling guide to say warrior Leveling but I know some army's strengths are their upgrades, such as fully kitted out Daemon Princes. But generally, try to avoid spending more and more points on individuals or squads as a whole. Usually, I think someone has gone too far with their upgrading worldofwarcraft level the original unit is nearly half the current price of the upgraded unit.

Is it "cheap"?

Many view max/min armies as a crude way to play, I beg to differ. Every army has it's weakness even with this style of play. Actually this isn't even a style of play, its my version of common sense.

Why does this not apply to Necrons?

Mainly because they Warcraft Leveling Scams upgrade anything of theirs out the wazoo, other than HQ choices and Disruption Fields, but as far as I'm concerned, those are both justified.

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Examples of point scratching.

As examples to the art of point scratching I will use my Tyranid Competitive List as it's what I'm most familiar with. You can this apply this to other armies as you see fit.

LIST ALPHA:

Here's how it all started, with all my lists, I go as far as I can without adhering totally to the points limit in mind. I still respect it, but I'm not afraid to go over.

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HQ: 3 Warriors wow Adrenal Glands (I&WS), Extended Carapace (Sv), Toxin Sacs (S), Bio-Plasma, Flesh Hooks, Leaping

Weaponry - Rending Warcraft power Leveling & Scything Talons [132]

HQ: 3 Warriors - Adrenal Glands (I&WS), Extended Carapace (Sv), Toxin Sacs (S), Bio-Plasma, Flesh Hooks, Leaping

Weaponry - Rending Claws & Scything Talons [132]

EL: Dakkafex - Warcraft guide Senses (BS) & Flesh Hooks

Weaponry: 2 Twin-Linked Devourers [114]

HVY: 2 Zoanthropes - Toxic Miasma

Abilities: Warp Field, Warp Blast, Synapse [130]

HVY: Sniperfex - Enhanced Senses (BS), Reinforced Chitin (W), Extended Carapace (Sv)

Weaponry: Barbed Strangler & Venom Cannon [188]

FST: Ravener - (none)

Weaponry: Rending Claws & Scything Talons [40]

FST: Ravener - (none)

Weaponry: Rending Claws & Scything Talons [40]

TR: 20 Hormagaunts - Adrenal Glands (I)

Weaponry: Scything Talons [220]

TR: 24 Gaunts -(none)

Weaponry: Spinefists [120]

TR: 24 Gaunts -(none)

Weaponry: Spinefists [120]

TR: 8 Genestealers - Extended Carapace (Sv) & Flesh Hooks

Weaponry: Rending Claws & Scything Talons [200]

TR: 8 Genestealers - Extended Carapace (Sv) & Flesh Hooks

Weaponry: Rending Claws & Scything Talons [200]

Total: [1826/1500]

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Wow, I guess I went too far with that list. Now analyze what can I get rid of? The strength of my list is Rending and Target Priority confusion. Numbers help distract people, but I can skimp on that if needs be. Here I go, second try.

LIST BETA:

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HQ: 3 Warriors - Adrenal Glands (I&WS), Extended Carapace (Sv), Flesh Hooks, Leaping

Weaponry - Rending Claws & Scything Talons [126]

EL: 3 Warriors - Adrenal Glands (I&WS), Extended Carapace (Sv), Flesh Hooks, Leaping

Weaponry - Rending Claws & Scything Talons [126]

EL: Dakkafex - Enhanced Senses (BS)

Weaponry: 2 Twin-Linked Devourers [113]

HVY: 2 Zoanthropes - Toxic Miasma

Abilities: Warp Field, Warp Blast, Synapse [130]

HVY: Sniperfex - Enhanced Senses (BS), Reinforced Chitin (W), Extended Carapace (Sv)

Weaponry: Barbed Strangler & Venom Cannon [188]

FST: Ravener - (none)

Weaponry: Rending Claws & Scything Talons [40]

FST: Ravener - (none)

Weaponry: Rending Claws & Scything Talons [40]

TR: 20 Hormagaunts -(none)

Weaponry: Scything Talons [200]

TR: 20 Gaunts -(none)

Weaponry: Spinefists [100]

TR: 20 Gaunts -(none)

Weaponry: Spinefists [100]

TR: 8 Genestealers - Extended Carapace (Sv) & Flesh Hooks

Weaponry: Rending Claws [168]

TR: 8 Genestealers - Extended Carapace (Sv) & Flesh Hooks

Weaponry: Rending Claws [168]

Total: [1500/1500]

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I made the point limit exactly, good for me! But I can't help but feel I can squeeze something more...This is where I obsess over it. I have everything I need, yet I want MORE! After a few break hours at work I finally come up with the answer.

FINAL LIST:

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[HQ]: 4 Warriors - Extended Carapace (Sv), Adrenal Glands (I), Leaping

Weaponry: Rending Claws & Scything Talons [152]

[HQ]: 4 Warriors - Extended Carapace (Sv), Adrenal Glands (I), Leaping

Weaponry: Rending Claws & Scything Talons [152]

[EL]: 3 Warriors - Extended Carapace (Sv), Adrenal Glands (I), Leaping

Weaponry: Rending Claws & Scything Talons [114]

[EL]: Carnifex "Dakkafex" - Enhanced Senses (BS) & Flesh Hooks

Weaponry: Two Twin-Linked Devourers [114]

[HVY]: Carnifex "Sniperfex" - Enhanced Senses (BS)

Weaponry: Venom Cannon & Barbed Strangler [148]

[HVY]: 2 Zoanthropes - Toxic Miasma

Abilities: Warp Field, Warp Blast, Synapse [130]

[FST]: Ravener - (none)

Weaponry: Rending Claws & Scything Talons [40]

[FST]: Ravener - (none)

Weaponry: Rending Claws & Scything Talons [40]

[TR]: 8 Genestealers - Extended Carapace (Sv)

Weaponry: Rending Claws [160]

[TR]: 8 Genestealers - Extended Carapace (Sv)

Weaponry: Rending Claws [160]

[TR]: 20 Gaunts - (none)

Weaponry: Spinefists [100]

[TR]: 20 Gaunts - (none)

Weaponry: Spinefists [100]

[TR]: 3 Ripper Swarms - Leaping

Weaponry: Spinefists [45]

[TR]: 3 Ripper Swarms - Leaping

Weaponry: Spinefists [45]

[1500/1500]

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I am satisfied with this list now, I fit in a *few* more Warriors.

But how?

I took advantage by removing nearly everything to the bare minimum I think they needed and even took some obscure options.

For one, was the removal of WS on the Warriors. This is thanks to '][Ritha]['s advice that all that matter on Rending bugs is a 6 anyway. The second was thanks to Phazael, who quipped the potential of Ripper Swarms with Leaping.

In exchange I have more Rending, Speed, and Synapse Coverage potential, while losing seemingly NOTHING in regards to my army as a whole. How so? The Rippers (being roughly 1/2 the price of the original Hormagaunts.) have Leaping just like the original Hormagaunts but at 1 less wound. They're just a tad slower, and don't count as scoring units, but still do the job I want them to: Tie up.

Issues on upgrading a character.

Now, we all love characters, the sight of a lone hero tearing through an enemy's ranks is truly an awesome sight to behold. But it's easy to make your characters upgraded so much that your whole army is literally built around them. Here's an example of a seemingly nasty 500 point list that does not worldofwarcraft level to the rules of Combat Patrol.

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Chaos Lord: (60)

Extras: (125)

Mark of Slaneesh

Power Weapon

Power Fist

Sorcerer

Slaneesh Minor Power

Slaneesh Minor Power

Slaneesh Minor Power

Slaneesh Minor Power

Slaneesh Minor Power

Slaneesh Minor Power

Warp Talisman

Daemonic Gifts: (100)

Daemonic Rune

Daemonic Aura

Daemonic Strength

Daemonic Speed

Daemonic Resilience

Daemonic Mutation

Wargear: (50)

Spiky Bits

Combat Drugs

Master Craft upgrade for power weapon

Veteran ability: (15)

Infiltrate

5 Chaos space marines-undivided (75)

5 Chaos space marines-undivided (75)

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That Lord is ringing up at 350 points!

But you may argue that it's a BEAST. but then you notice the model count of the entire army.

11.

The general has gone too far making an individual too powerful. If I went against this army I would get a brood of 30-esque Spinegaunts and just ram that Lord and keep it occupied for the whole game and use the rest of my army to kill 3 marines in each squad and then he has nothing left to win him the game. He suffers because he put too much attention in upgrades in one model.

Now what he could've done is make a bare-minimum Lord and troops, but fit in some Obliterators or nasty lesser demons. Then he'd have more numbers and on the whole have a more powerful army because all of his power isn't in that one unit.

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CONCLUSION

In the end, I prefer more numbers on the table than one crazy squad.

I hope this helps future generals in their Warhammer 40,000 games. Getting rid of unneeded aspects of your army is the among your many steps to victory. With the advice I have presented here, I hope you will have a fifty model count army rather than a thirty model count one.

Please visit http://www.heresy-online.net/forums/index.php for articles,40k discussion, chat, blogs and more.


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